#include <Texture.hpp>
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| Texture (const char *image, GLenum texType, GLenum slot, GLenum format, GLenum pixelType) |
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void | texUint (Shader *shader, const char *uniform, GLuint uint) |
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void | bind () |
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void | unbind () |
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void | remove () |
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◆ Texture()
Texture::Texture |
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const char * |
image, |
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GLenum |
texType, |
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GLenum |
slot, |
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GLenum |
format, |
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GLenum |
pixelType |
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) |
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◆ bind()
◆ remove()
◆ texUint()
void Texture::texUint |
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Shader * |
shader, |
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const char * |
uniform, |
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GLuint |
uint |
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) |
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◆ unbind()
◆ ID
◆ type
The documentation for this class was generated from the following files:
- /home/prajol329/Projects/campus/sem4/graphics/project/voxeloop/core/include/Texture.hpp
- /home/prajol329/Projects/campus/sem4/graphics/project/voxeloop/core/src/Texture.cpp