#include <StateMachine.hpp>
◆ StateMachine()
StateMachine::StateMachine |
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inlineprotected |
◆ changeState()
◆ cleanup()
virtual void StateMachine::cleanup |
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pure virtual |
◆ draw()
virtual void StateMachine::draw |
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CoreEngine * |
engine | ) |
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pure virtual |
◆ handleEvents()
virtual void StateMachine::handleEvents |
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CoreEngine * |
engine | ) |
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pure virtual |
◆ init()
virtual void StateMachine::init |
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pure virtual |
◆ pause()
virtual void StateMachine::pause |
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pure virtual |
◆ resume()
virtual void StateMachine::resume |
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pure virtual |
◆ update()
virtual void StateMachine::update |
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CoreEngine * |
engine | ) |
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pure virtual |
The documentation for this class was generated from the following file:
- /home/prajol329/Projects/campus/sem4/graphics/project/voxeloop/core/include/StateMachine.hpp