Voxeloop
0.1.0
Musical Loop Generation in Voxel World
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#include <PlayState.hpp>
Public Member Functions | |
void | init () |
void | cleanup () |
void | pause () |
void | resume () |
void | handleEvents (CoreEngine *engine) |
void | update (CoreEngine *engine) |
void | draw (CoreEngine *engine) |
Public Member Functions inherited from StateMachine | |
void | changeState (CoreEngine *engine, StateMachine *state) |
Static Public Member Functions | |
static PlayState * | instance () |
Protected Member Functions | |
PlayState () | |
Protected Member Functions inherited from StateMachine | |
StateMachine () | |
Private Member Functions | |
void | loop () |
Private Attributes | |
SharedDataRef | m_sharedData |
Voxeloop * | voxeloop |
Static Private Attributes | |
static PlayState | m_PlayState |
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inlineprotected |
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virtual |
Implements StateMachine.
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virtual |
Implements StateMachine.
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virtual |
Implements StateMachine.
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virtual |
Implements StateMachine.
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inlinestatic |
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private |
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virtual |
Implements StateMachine.
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virtual |
Implements StateMachine.
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virtual |
Implements StateMachine.
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staticprivate |
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private |
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private |