1 #ifndef VOXELOOP_AUDIO_HPP
2 #define VOXELOOP_AUDIO_HPP
4 #include "../assets/audio/Bindings.hpp"
20 void setAudio(
char s, std::string path);
TreeNode * currentSound
Definition: Audio.hpp:34
ma_engine engine
Definition: Audio.hpp:28
void addAudio(char key, float mvmt)
Definition: Audio.cpp:63
ma_result result
Definition: Audio.hpp:29
void setAudio(char s, std::string path)
Definition: Audio.cpp:48
Audio()
Definition: Audio.cpp:3
void updateList()
Definition: Audio.cpp:68
void play(char s)
Definition: Audio.cpp:43
std::map< char, ma_sound > sounds
Definition: Audio.hpp:30
Tree * tree
Definition: Audio.hpp:32
~Audio()
Definition: Audio.cpp:38
void traverseList(float mvmt)
Definition: Audio.cpp:73